Actionscript 2.0 is a little more hands-on and obsolete, but it is my favorite scripting platform because of how straightforward it is. Scripting, which is what Flash is primarily for, is a breeze. Nothing impossible to work around, just frustrating. You will drown and attempt to fill your line with a different color and suddenly all of the color will disappear. Other times, you'll click with the paint bucket tool to fill and it'll fill with a different color. Sometimes the tools will forget the laws of physics and absolutely freak out, a straight line suddenly becoming a really scared snake or something. On the other side of this coin are the bugs. I can't even cover all of the amazing features of this program in this post as I'd be going on for years to come. Frames can be copied, pasted, dragged all around. Coloring is unbelievably easy with the aid of the 'close small gaps' feature, meaning if you don't fully connect those lines, that's a-ok because good ol' Flash got your back. Layers can be locked and dragged around so that you can draw a rough draft layer under your lineart layer and not ever worry about drawing on the wrong layer again.
#ADOBE FLASH CS6 WIKI SKIN#
Onion skin can reveal as many frames as your heart desires before and after your playhead. Do you like the timeline on bottom instead of on top? Do you like the color select floating instead of docked? Do you want to add a plugin you downloaded without a huge scripting hassle? Do you want the window to be black instead of gray? Do you want the background to be blue instead of white? Do you wish there there was an easier undo hotkey than control + z? Do you want to introduce a brand new hotkey for flipping a selection horizontally? Do you need Flash to use less memory allocation? The sky is the limit as far as your workspace goes.įlash makes mass-production of simple frames bliss. The previously-mentioned simple interface is extremely customizable. The brush tool can draw objects, meaning two overlapping lines are not immediately connected, as in other programs this makes it easy to bend, shift, or rotate pre-existing lines long after you have drawn them. The pencil tool lines can be straightened or curved after they have already been drawn, good for if you have an unsteady hand. This means no gentle shading unless you get really, really creative with gradients or gaussian blur. Remember that Flash is not intended to be used for standard art production, so there is little to no support in features such as brush styles or types as you would see in other programs. Both brushes can have their size changed and edges altered to achieve what you are looking for in lineart that is easy to mass-produce. It has a simple interface and only two tools, which is a gift for beginners but a curse for professionals. Cannot handle too much motion at once during export.Īdobe Flash has been my favorite since CS4 for many reasons. The brush tool has no soft edges, so gentle shading is darn near impossible.
Only has two drawing tools: the pencil and the brush. Introduces tweening, which often introduces laziness and shortcuts in animation quality. Difficult to export without dropping frames. Object export needs help or to be burned off this earth or something.
#ADOBE FLASH CS6 WIKI CODE#
Can be a stubborn program when scripting if you want an exact output but have to code from scratch. Lots of small bugs regarding line straightening or color filling. Allows direct import from Adobe Photoshop and direct export to programs such as Adobe Premiere or Adobe After Effects. Very customizable, from workspace layout to interface color. Can be used by beginners or professionals. Provides options for both Actionscript 2.0 and 3.0. Easy to launch right into animation from the get-go.